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The global Deformer tools allow you to create a variety of fantasy-like effects.
In this exercise, you will become familiar with some of the possibilities.
Warning: In order for an object to be deformed nicely, without breaks, it should have a dense wireframe (very smooth).

      q Tool: Deformers/Bend
      q Open the model file: Fou
      q Do this:
      1. Select the Deformer tool. From the displayed palette, select the Bend tool.
      2. The bishop will be surrounded by a yellow box. Two faces are highlighted:they are the control faces. You can select different pairs of control faces by pressing the spacebar.
      3. Since we want to bend the bishop’s vertical axis, you will need to highlight the upper and lower faces by pressing the spacebar.
      4. The cursor is changed into pliers. Move it to the upper face and pull it: the object will bend.
      5. Validate and put the tool aside.
      6. If you run into problems, the finished file is: Fou2.

      q See the detailed explanations in the chapter:
      User Manual/Tools/Modeling/Deformer/The global deformers/Bend.

      q Tool: Deformers/Twist
      q Open the model file: Cavalier
      q Do this:
      1. Select the Deformer tool. From the displayed palette, select the Twist tool.
      2. The knight will be surrounded by a yellow box. Two faces are highlighted: they are the control faces. You can select different pairs of control faces by pressing the spacebar.
      3. Since we want to twist the knight about the vertical axis, you will need to highlight the upper and lower faces by pressing the spacebar.
      4. The cursor is changed into pliers. Move it to the upper face and pull it: the object will twist. Move the pliers to obtain the desired twisting effect.
      5. Validate and put the tool aside.
      6. If you run into problems, the finished file is: Cavalier2.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Modeling/Deformer/The global deformers/Twist

      q Tool: Deformers/Taper
      q Open the model file: Fou
      q Do this:
      1. Select the Deformer tool. In the displayed palette, select the Taper tool.
      2. The bishop will be surrounded by a yellow box. Two faces are highlighted: they are the control faces. You can select different pairs of control faces by pressing the spacebar.
      3. Since we want taper the top and bottom of the bishop, you will need to highlight upper and lower faces by pressing the spacebar.
      4. The cursor is changed into pliers. Move it to the upper face and pull it: the face is stretched wider or narrower, depending on how you move the pliers. Move the pliers to obtain the desired tapering effect.
      5. Validate.
      6. Select this tool again. This time, move the pliers to the lower face, and do the same as before. Now the base that is deformed.
      7. If you run into problems, the finished file is: Fou3.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Modeling/Deformer/The global deformers/Taper

      q Tool: Deformers/All global Deformers
      q Do this:
      You may combine several deformations, one after another. Your model will follow your wishes.
      q See the detailed explanations in the chapter:
      User Manual/Tools/Modeling/Deformer/The global deformers

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